![]() Mark all contrib world map levels as played. (date: 8 11:58:15 author: rmcruz state: Exp lines: +5 -1)Īdded support for worlds in Contribs menus. (currently, the bonus island is loaded by default) ![]() Loading of world maps other than "worldmap.stwm" now possible (date: 0 21:53:08 author: wansti state: Exp lines: +104 -0)Īdded new world map properties (start_pos_x) and (start_pos_y), changed backported MatzeB's improved lisp_free() patch Fixed level editor not scrolling all the way to end of level Created supertux_ 0_1_1_branch branch (bugfix branch) It is simply a PNG file which is completely black to look like underground darkness.(date: 5 22:22:54 author: sik0fewl state: Exp lines: +13 -13) The underground level requires the file "black_800px.png" to be placed in the folder "/usr/share/games/supertux2/images/background/". One is outside and the other is underground. NOTE: I am including two sample Yeti files. The Yeti Stalactites only drop when the Yeti jumps around before starting to run back across the screen. When Tux goes under the regular ones, the will start dropping. Real Difficulty could be added by alternating a Yeti Stalactite with a regular Stalactite. A different Boss can be another variant of they Yeti and Yeti Stalactites. If multiple worlds exist in your game, each world can have a Boss. Games which are impossible to beat are not played for too long. Of course, you want to make a hard Boss, but do not make it impossible. The Yeti with the Yeti Stalactites are together a very efficient tool to test a player's ability. ![]() Two Yetis make Tux have to land on the Yeti(s) ten times (five times each).Ĭreate a Yeti level and try playing it from the Level Editor before using it to make sure no issues occur. Once one Yeti is killed, the second will continue. No matter how they are placed, the Yetis will run together as one and appear as one. If the Yeti is placed in an outside area, the Stalactites should not be used.įor a super-hard Boss, place two Yetis on screen. The Stalactite Yeti are Stalactites placed on a "top" which falls when the Yeti jumps around at the sides, cliffs or not. Also, to make it a little easier, do not use the "Stalactite Yeti". If you want to add a "minor" boss at the end of a level, use a Yeti without the cliffs. The cliffs should be at least seven blocks high so Tux cannot jump on the cliff with the Yeti. Do not try to add a Yeti to a normal size level, only a small one to prevent these issues. Another issue can arise if the size is too small. If the size is too large, the Yeti can run off the screen and not come back. To start, the screen must be set to a width of 40 blocks and a height of 25 blocks. To kill the Yeti, Tux must jump and land on the Yeti's head 5 times. It is a good strategy to use a cliff at either side so it is not as easy for Tux to jump onto the Yeti. ![]() It is also possible to place a cliff at either side onto which the Yeti would jump onto. The Yeti is a large creature which runs from one side of the screen then back. This article covers the use of the Yeti Boss. The SuperTux Level Editor has two Bosses: Yeti and Ghost Tree. At the end of a game, the last level usually ends with a major enemy or Boss.
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